Sex Education

A School District in Oregon is instating a Video Game to teach Sex Education. 

Students will be required to play the game from the perspective of a straight cisgenderd male,  a straight cisgenderd female, a homosexual male and a homosexual female. 

The game is played completely offline. Students will not interact with other students. Teachers and parents will be able to assess what the students have learned during the two weeks of sex education:

Students will begin the game as a tween and will have to self care: apply deodorant,  and even shave, if they choose.

The characters are designed to have high libidos. Students will decide whether to mastetbate, explore sexual relationships,  engage in conversations about sex with parents or teachers etc. (Note: this is all in-game.)  Chat-GPT teamed with the development of this game.  The in-game teachers and parents will respond accordingly and students will receive bonus points for seeking out their in-game parents and teachers for advice about sex.  

Since Chat-CPT is involved,  students can literally ask their in-game parents about how to  put on a condom etc. Students can expect logical answers and the in-game parents are designed to show humor when appropriate. Students can ask in-game friends the same questions,  but the have is supposedly designed for parents and teachers to provide more accurate answers. 

As the character ages-- the experience goes through age twenty-two--students will have in-game sex for the first time and even possibly discuss, pregnancy, sexually transmitted indefecttions and the nuances of drinking alcohol and its affects on sexual behavior. 

Parents think the game will create empathy,  especially for the male population who often see females as sexual objects. 

Sex Education Staff worry that students always hold back their questions and concerns in fear of felling embarrassed. This game is designed to alleviate such thoughts.  

The commitment is substantial.  Students are required to respond from in-game texts and notifications that will actually show up on their phones. For example: a student could get a notification that an in-game character who wants to have sex with their in-game character--as late as at 1:00am. Students are encouraged to wake up and make a decision--in-game. 

One parent who asked not to be named voiced his support: my daughter is going to have these obstacles,  these decisions to make, later in life.  I'd rather her be confronted with this now. I see it as sex practice. 

The game is designed to send notifications randomly, up to eleven times daily,  where students make decisions about real life sexual scenarios.

Students are still required to explore and work through the game's world as part of the video game's daily curriculum.  

The character is designed to have its own autonomy.  Meaning when the student is offline,  the character can choose to seek out a sex. Students will receive notifications during these moments to guide their characters as they so choose. 

The notifications, i.e. sexual scenario has a wide range and will confront sexual stereo types.

As of this writing,  the in-game characters of students can contract HIV and others sexually transmitted diseases,  die and even become pregnant.